How Do We Play Rummy-Q?


Did you know that Rummy-Q is the same game as Rummikub? Rummy-Q It is an inexpensive tile game available in most toy stores.  Are you looking for simple directions that will make this game fun and easy to play with adults as well as children? The following instructions are easy to follow. This game will soon become a family favorite.

  • • The object of the game is to get rid of all the tiles in your rack before anyone else. 
  • • Turn the tiles face down and mix.  Each player picks one tile.  The player who picks the highest number will go first.  Place the tiles back in the mix.

  • • Each player will pick 14 tiles and arrange them on his/her rack.  Play goes clockwise.

  • • Each player, in turn, will now have an opportunity to make an initial meld.  If they cannot meld, they must pick a tile from the center and say pass.  The initial meld must be at least 30 points (count the face value on tiles) and must consist of at least one run and one set.

  • Runs are any group of 3 or more tiles in numerical sequence, all of the same color.

  • Sets are any group of 3 or 4 tiles, each of a different color, but with the same number.

  • • There are 2 jokers which may be used in place of any tile.  When placed in a set you must tell what color it is.  If a joker is used in a meld, it is valued the same as the tile it replaces.  Another person can take a joker from the table if they can replace it with that exact tile from their hand.  Then, they have to use it immediately with 2 tiles that come out of their hand.

  • • On your turn following your initial meld, you may begin to put down additional tiles on other people’s runs and sets or create new ones of your own.  If you can do that, you need not pick a new tile.  Just say pass when you are finished.  If you cannot put down at least 1 tile, you must pick a new tile and pass.

  • • You can also manipulate existing runs and sets in order to get rid of tiles in your rack as long as you always leave 3 or more tiles in that run or set.  You can split longer groups to add one of your tiles. For example, suppose there is a run of red 3-4-5-6-7.  If you have a red 5, you can make 2 groups: 3-4-5 and 5-6-7.  

  • • You can borrow from a long group by taking the end tile to use with some of your own tiles.  For example, suppose you have a blue 7 and black 7 in your rack.  You can take the red 7 from the above example, add it to your 7s making a set of 7s (red, black and blue).

  • • The game ends when a player puts down all his/her tiles.

When playing with young children, you may want to lower the requirement for the initial meld from 30 to 25 or 21.   There are many variations to this game, but these are the basic rules. 

We hope these instructions help.  Enjoy playing with your friends and family.  If you have any questions about the game, please email us at [email protected] .

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